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		<title>Red Hot Chili</title>
		<link>http://redhotchili.ucoz.com/</link>
		<description></description>
		<lastBuildDate>Mon, 09 Feb 2009 01:13:54 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
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			<title>EA unveils new Need for Speed trio</title>
			<description>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2009/01/30/ea-unveils-new-need-for-speed-trio/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1445455&quot;&gt;EA unveils new Need for Speed trio&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://playstation.joystiq.com/bloggers/ludwig-kietzmann/&quot;&gt;Ludwig Kietzmann&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Jan 30th 2009 at 7:30AM } &lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://www.joystiq.com/photos/need-for-speed-shift/1326465/full/&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2009/01/nfs-shift-582px-013009b.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; border=&quot;1&quot; hspace=&quot;4&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
It seems EA&apos;s long-idling racing franchise &lt;a href=&quot;http://www.joystiq.com/2008/12/14/rumor-need-for-speed-series-has-been-canceled/&quot;&gt;isn&apos;t destined for the scrap heap&lt;/a&gt; at all, as the publisher has unveiled three new &lt;em&gt;Need for Speed&lt;/em&gt; titles across several platforms. In an interview with &lt;a href=&quot;http://www.gamespot.com/news/6203924.htm...</description>
			<content:encoded>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2009/01/30/ea-unveils-new-need-for-speed-trio/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1445455&quot;&gt;EA unveils new Need for Speed trio&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://playstation.joystiq.com/bloggers/ludwig-kietzmann/&quot;&gt;Ludwig Kietzmann&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Jan 30th 2009 at 7:30AM } &lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://www.joystiq.com/photos/need-for-speed-shift/1326465/full/&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2009/01/nfs-shift-582px-013009b.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; border=&quot;1&quot; hspace=&quot;4&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
It seems EA&apos;s long-idling racing franchise &lt;a href=&quot;http://www.joystiq.com/2008/12/14/rumor-need-for-speed-series-has-been-canceled/&quot;&gt;isn&apos;t destined for the scrap heap&lt;/a&gt; at all, as the publisher has unveiled three new &lt;em&gt;Need for Speed&lt;/em&gt; titles across several platforms. In an interview with &lt;a href=&quot;http://www.gamespot.com/news/6203924.html&quot;&gt;Gamespot&lt;/a&gt;,
EA&apos;s veep of marketing, Kevin Munro, insists that &quot;the new brand
strategy around three specific genres will keep the game fresh and
players entertained.&quot; This refreshing and oh-so-entertaining trio of
titles includes:&lt;br&gt;
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Need for Speed: Shift&lt;/strong&gt; (PS3, Xbox 360, PC, PSP) -- A &quot;hardcore racing simulation&quot; overseen by &lt;a href=&quot;http://www.joystiq.com/tag/black-box&quot;&gt;Black Box&lt;/a&gt;
executive producer Michael Mann, and Patrick Soderlund, the co-founder
of DICE and current senior vice president of EA Games Europe. External
developer Slightly Mad Studios will be responsible for putting a
realistic spin on the franchise.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Need for Speed: Nitro&lt;/strong&gt;
(Wii, DS) -- As you might expect, this one will feature a &quot;unique
visual style,&quot; courtesy of EA Montreal. Nitro promises to take full
advantage of the unique controls on offer for both platforms, but
without sacrificing depth. According to Munro, &quot;We do not want to fall
into the trap of creating a &apos;Need for Speed Lite.&apos;&quot; &lt;/li&gt;&lt;li&gt;&lt;strong&gt;Need for Speed: World Online&lt;/strong&gt; (PC) -- Jointly developed by Black Box and EA &lt;strike&gt;Shanghai&lt;/strike&gt;
Singapore, this free-to-play online racer is set to launch in Asia this
Summer, with a North American release slated for next Winter.&lt;/li&gt;&lt;/ul&gt;
You can look for &lt;em&gt;Shift&lt;/em&gt; and &lt;em&gt;Nitro&lt;/em&gt; on North American shelves sometime during Fall 2009.&lt;/div&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-02-09-32</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-02-09-32</guid>
			<pubDate>Mon, 09 Feb 2009 01:13:54 GMT</pubDate>
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			<title>Phantasy Star Portable gets new release date: March 3rd</title>
			<description>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://playstation.joystiq.com/2009/02/03/phantasy-star-portable-gets-new-release-date-march-3rd/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1448752&quot;&gt;Phantasy Star Portable gets new release date: March 3rd&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://playstation.joystiq.com/bloggers/andrew-yoon/&quot;&gt;Andrew Yoon&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Feb 3rd 2009 at 9:45AM } &lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://blogs.sega.com/usa/2009/02/02/phantasy-star-portable-launch-date-moved-to-march-3rd/&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/playstation.joystiq.com/media/2009/02/phantasystarportable580.jpg&quot; vspace=&quot;4&quot; width=&quot;580&quot; border=&quot;1&quot; height=&quot;326&quot; hspace=&quot;0&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
PSP fans looking to join in on Sega&apos;s latest addition to the famed RPG
series won&apos;t have to wait much longer. The US release is just one month
away -- March 3rd.&lt;br&gt;&lt;br&gt;&lt;em&gt;Phantasy Star Portable&lt;/em&gt; expands the world featured in Xbox 360&apos;s &lt;em&gt;Pha...</description>
			<content:encoded>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://playstation.joystiq.com/2009/02/03/phantasy-star-portable-gets-new-release-date-march-3rd/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1448752&quot;&gt;Phantasy Star Portable gets new release date: March 3rd&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://playstation.joystiq.com/bloggers/andrew-yoon/&quot;&gt;Andrew Yoon&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Feb 3rd 2009 at 9:45AM } &lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://blogs.sega.com/usa/2009/02/02/phantasy-star-portable-launch-date-moved-to-march-3rd/&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/playstation.joystiq.com/media/2009/02/phantasystarportable580.jpg&quot; vspace=&quot;4&quot; width=&quot;580&quot; border=&quot;1&quot; height=&quot;326&quot; hspace=&quot;0&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
PSP fans looking to join in on Sega&apos;s latest addition to the famed RPG
series won&apos;t have to wait much longer. The US release is just one month
away -- March 3rd.&lt;br&gt;&lt;br&gt;&lt;em&gt;Phantasy Star Portable&lt;/em&gt; expands the world featured in Xbox 360&apos;s &lt;em&gt;Phantasy Star Universe&lt;/em&gt;.
The RPG is heavily rooted in ad-hoc multiplayer, with up to four
players doing missions in tandem. The game will retail for $39.99.&lt;/div&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-02-09-31</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-02-09-31</guid>
			<pubDate>Mon, 09 Feb 2009 01:11:51 GMT</pubDate>
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			<title>Fuse your powers with this Marvel Ultimate Alliance 2 trailer</title>
			<description>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2009/02/06/nycc-09-fuse-your-powers-with-this-marvel-ultimate-alliance-2-tr/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1452986&quot;&gt;Fuse your powers with this Marvel Ultimate Alliance 2 trailer&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://playstation.joystiq.com/bloggers/xav-de-matos/&quot;&gt;Xav de Matos&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Feb 6th 2009 at 7:45PM } &lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://www.gametrailers.com/player/45120.html?r=1&amp;amp;type=wmv&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/xbox.joystiq.com/media/2009/02/capdanceoffcalled.jpg&quot; vspace=&quot;0&quot; border=&quot;1&quot; hspace=&quot;0&quot;&gt;&lt;/a&gt;&lt;br&gt; 
&lt;em&gt;&lt;u&gt;&lt;a href=&quot;http://xbox.joystiq.com/tag/Marvel-Ultimate-Alliance-2/&quot;&gt;Marvel Ultimate Alliance 2&lt;/a&gt;&lt;/u&gt;&lt;/em&gt;
swoops onto game consoles everywhere later this year. In it, characters
from the pages of your favorite funny-books will band together in teams
and&lt;em&gt; fuse power&lt;/em&gt; like never before. The latest trailer for &lt;e...</description>
			<content:encoded>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2009/02/06/nycc-09-fuse-your-powers-with-this-marvel-ultimate-alliance-2-tr/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1452986&quot;&gt;Fuse your powers with this Marvel Ultimate Alliance 2 trailer&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://playstation.joystiq.com/bloggers/xav-de-matos/&quot;&gt;Xav de Matos&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Feb 6th 2009 at 7:45PM } &lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://www.gametrailers.com/player/45120.html?r=1&amp;amp;type=wmv&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/xbox.joystiq.com/media/2009/02/capdanceoffcalled.jpg&quot; vspace=&quot;0&quot; border=&quot;1&quot; hspace=&quot;0&quot;&gt;&lt;/a&gt;&lt;br&gt; 
&lt;em&gt;&lt;u&gt;&lt;a href=&quot;http://xbox.joystiq.com/tag/Marvel-Ultimate-Alliance-2/&quot;&gt;Marvel Ultimate Alliance 2&lt;/a&gt;&lt;/u&gt;&lt;/em&gt;
swoops onto game consoles everywhere later this year. In it, characters
from the pages of your favorite funny-books will band together in teams
and&lt;em&gt; fuse power&lt;/em&gt; like never before. The latest trailer for &lt;em&gt;MUA2&lt;/em&gt;
shows off some of the special fusion techniques players can expect.
Ignite a tornado formed by Storm as the Human Torch, deflect Iron Man&apos;s
energy blasts as Wolverine; combine any ability to create devastating
attacks in battle versus evil-doers. &lt;br&gt;&lt;br&gt;So far, the game looks interesting. What doesn&apos;t look even &lt;em&gt;remotely&lt;/em&gt;
interesting is Iron Man&apos;s character model. He looks like a hobo who
uses the box he lives in as his suit to fight crime. Check out the &lt;a href=&quot;http://www.gametrailers.com/player/45120.html?r=1&amp;amp;type=wmv&quot;&gt;trailer&lt;/a&gt; after the break.</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-02-09-30</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-02-09-30</guid>
			<pubDate>Mon, 09 Feb 2009 01:10:10 GMT</pubDate>
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			<title>Punch-Out!! coming first half 2009, and more US / Europe Nintendo release dates</title>
			<description>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2009/01/30/punch-out-coming-first-half-2009-and-more-us-europe-nintend/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1445592&quot;&gt;Punch-Out!! coming first half 2009, and more US / Europe Nintendo release dates&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://nintendo.joystiq.com/bloggers/ross-miller/&quot;&gt;Ross Miller&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Jan 30th 2009 at 10:36AM }&amp;nbsp;&lt;/span&gt;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.videogamer.com/news/30-01-2009-10517.html&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2009/01/punch-out-wii-582-rm.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; border=&quot;1&quot; hspace=&quot;4&quot;&gt;&lt;/a&gt;&lt;br&gt;
Nintendo has dropped a bob-omb of release dates for 2009 (via &lt;a href=&quot;http://www.videogamer.com/news/30-01-2009-10517.html&quot;&gt;Videogamer&lt;/a&gt;). While mostly vague launch windows -- some of which will still likely be missed -- &lt;em&gt;New Play Control! Pikmin&lt;/em&gt; and &lt;span style=&quot;font-style: i...</description>
			<content:encoded>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.joystiq.com/2009/01/30/punch-out-coming-first-half-2009-and-more-us-europe-nintend/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1445592&quot;&gt;Punch-Out!! coming first half 2009, and more US / Europe Nintendo release dates&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://nintendo.joystiq.com/bloggers/ross-miller/&quot;&gt;Ross Miller&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Jan 30th 2009 at 10:36AM }&amp;nbsp;&lt;/span&gt;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.videogamer.com/news/30-01-2009-10517.html&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.joystiq.com/media/2009/01/punch-out-wii-582-rm.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; border=&quot;1&quot; hspace=&quot;4&quot;&gt;&lt;/a&gt;&lt;br&gt;
Nintendo has dropped a bob-omb of release dates for 2009 (via &lt;a href=&quot;http://www.videogamer.com/news/30-01-2009-10517.html&quot;&gt;Videogamer&lt;/a&gt;). While mostly vague launch windows -- some of which will still likely be missed -- &lt;em&gt;New Play Control! Pikmin&lt;/em&gt; and &lt;span style=&quot;font-style: italic;&quot;&gt;Mario Tennis&lt;/span&gt; will hit Europe February 6 and March 3, respectively, with the US getting both sometime in March. Other notable titles include &lt;em&gt;&lt;a href=&quot;http://www.joystiq.com/tag/pokemon-platinum&quot;&gt;Pokemon Platinum&lt;/a&gt; &lt;/em&gt;(March 22 for US, sometime 2009 for Europe) and &lt;a href=&quot;http://www.joystiq.com/tag/punch-out&quot;&gt;&lt;em&gt;Punch-Out!!&lt;/em&gt;&lt;/a&gt; (first half of 2009 for both regions).&lt;br&gt;&lt;br&gt;Additionally,
the Big N said Europeans will be able to welcome the DSi into their
homes sometime this spring or summer -- not exactly the most narrow
window there, and nothing we haven&apos;t already heard since president
Satoru Iwata said the portable would be launching worldwide &lt;a href=&quot;http://www.joystiq.com/2008/10/31/iwata-dsi-launching-worldwide-by-summer-2009/&quot;&gt;by summer 2009&lt;/a&gt;. Check out the the full list for Europe and US after the break.&lt;/div&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-02-09-29</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-02-09-29</guid>
			<pubDate>Mon, 09 Feb 2009 01:08:08 GMT</pubDate>
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			<title>Atlus announces Dokapon Journey, delays</title>
			<description>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2009/02/03/atlus-announces-dokapon-journey-delays/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1449173&quot;&gt;Atlus announces Dokapon Journey, delays&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://nintendo.joystiq.com/bloggers/jc-fletcher/&quot;&gt;JC Fletcher&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Feb 3rd 2009 at 7:00PM }&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://atlus.com/forum/showthread.php?t=2876&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/nintendo.joystiq.com/media/2009/02/dkpj20309.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; align=&quot;middle&quot; border=&quot;1&quot; hspace=&quot;0&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
Last year, developer Sting announced two new games in their &lt;em&gt;Dokapon&lt;/em&gt; board game/RPG series: &lt;a href=&quot;http://nintendo.joystiq.com/2008/09/24/abnormous-new-dokapon-kingdom-info/&quot;&gt;&lt;em&gt;Dokapon Kingdom&lt;/em&gt;&lt;/a&gt; for Wii and PS2 and &lt;a href=&quot;http://nintendo.joystiq.com/2008/04/08/dokapon-journey-make-friends-and-fight-and-view-screenshots/&quot;&gt;&lt;em&gt;Dokapon ...</description>
			<content:encoded>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2009/02/03/atlus-announces-dokapon-journey-delays/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1449173&quot;&gt;Atlus announces Dokapon Journey, delays&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;by&lt;/em&gt; &lt;strong&gt;&lt;a href=&quot;http://nintendo.joystiq.com/bloggers/jc-fletcher/&quot;&gt;JC Fletcher&lt;/a&gt;&lt;/strong&gt;&lt;span class=&quot;post-date&quot;&gt; { Feb 3rd 2009 at 7:00PM }&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;a href=&quot;http://atlus.com/forum/showthread.php?t=2876&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/nintendo.joystiq.com/media/2009/02/dkpj20309.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; align=&quot;middle&quot; border=&quot;1&quot; hspace=&quot;0&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
Last year, developer Sting announced two new games in their &lt;em&gt;Dokapon&lt;/em&gt; board game/RPG series: &lt;a href=&quot;http://nintendo.joystiq.com/2008/09/24/abnormous-new-dokapon-kingdom-info/&quot;&gt;&lt;em&gt;Dokapon Kingdom&lt;/em&gt;&lt;/a&gt; for Wii and PS2 and &lt;a href=&quot;http://nintendo.joystiq.com/2008/04/08/dokapon-journey-make-friends-and-fight-and-view-screenshots/&quot;&gt;&lt;em&gt;Dokapon Journey!&lt;/em&gt;&lt;/a&gt; for DS. Atlus picked up &lt;em&gt;Kingdom&lt;/em&gt; and released it in October, seemingly leaving the DS game behind. &lt;br&gt; &lt;br&gt;Apparently, Wii and PS2 owners bought a sufficient number of copies of &lt;em&gt;Dokapon Kingdom&lt;/em&gt;, because Atlus has announced that they&apos;re localizing &lt;em&gt;Dokapon Journey,&lt;/em&gt; for release on April 14 -- just as Amazon.ca &quot;&lt;a href=&quot;http://nintendo.joystiq.com/2009/01/28/atlus-leaks-devil-survivor-knights-in-the-nightmare/&quot;&gt;predicted&lt;/a&gt;&quot;!&lt;br&gt;&lt;br&gt;In another press release, Atlus announced delays for some of their upcoming handheld games. The mindblowingly awesome-looking &lt;a href=&quot;http://nintendo.joystiq.com/2009/01/09/ds-headed-for-a-tokyo-beat-down-in-march/&quot;&gt;&lt;em&gt;Tokyo Beat Down&lt;/em&gt;&lt;/a&gt; is now coming out March 31st, &lt;em&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2008/12/19/atlus-brings-the-dark-spire-to-light/&quot;&gt;The Dark Spire&lt;/a&gt; &lt;/em&gt;is scheduled for April 14th, and &lt;em&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2009/01/16/atlus-officially-announces-steal-princess/&quot;&gt;Steal Princess&lt;/a&gt; &lt;/em&gt;is out April 21st. We don&apos;t mind having all the Atlus releases spaced out a bit, really.&lt;/div&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-02-09-28</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-02-09-28</guid>
			<pubDate>Mon, 09 Feb 2009 01:05:38 GMT</pubDate>
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			<title>Fire Emblem staff talk Shadow Dragon in conference call [update]</title>
			<description>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2009/02/06/fire-emblem-staff-talk-shadow-dragon-in-conference-call/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1452105&quot;&gt;Fire Emblem staff talk Shadow Dragon in conference call [update]&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;&lt;/em&gt;&lt;br&gt;&lt;/p&gt;&lt;img src=&quot;http://www.blogcdn.com/nintendo.joystiq.com/media/2009/02/felogo206092.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; align=&quot;middle&quot; border=&quot;0&quot; hspace=&quot;0&quot;&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
&lt;strong&gt;Update: &lt;/strong&gt;Nintendo sent out new screenshots to go along with the conference call report. You&apos;ll find them in the gallery.&lt;br&gt;&lt;br&gt;Last night, we had the rare opportunity to take part in a conference call hosted by Nintendo, featuring members of the &lt;em&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2008/08/17/doing-battle-with-fire-emblem/&quot;&gt;Fire Emblem: Shadow Dragon&lt;/a&gt; &lt;/em&gt;team
including producer Tohru Narihiro and directors Masaki Tawara and
Masayuki Horikawa. The developers discussed the changes found in the
ne...</description>
			<content:encoded>&lt;h2 class=&quot;posttitle&quot; align=&quot;center&quot;&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2009/02/06/fire-emblem-staff-talk-shadow-dragon-in-conference-call/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1452105&quot;&gt;Fire Emblem staff talk Shadow Dragon in conference call [update]&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot; align=&quot;center&quot;&gt;&lt;em&gt;&lt;/em&gt;&lt;br&gt;&lt;/p&gt;&lt;img src=&quot;http://www.blogcdn.com/nintendo.joystiq.com/media/2009/02/felogo206092.jpg&quot; alt=&quot;&quot; vspace=&quot;4&quot; align=&quot;middle&quot; border=&quot;0&quot; hspace=&quot;0&quot;&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;
&lt;strong&gt;Update: &lt;/strong&gt;Nintendo sent out new screenshots to go along with the conference call report. You&apos;ll find them in the gallery.&lt;br&gt;&lt;br&gt;Last night, we had the rare opportunity to take part in a conference call hosted by Nintendo, featuring members of the &lt;em&gt;&lt;a href=&quot;http://nintendo.joystiq.com/2008/08/17/doing-battle-with-fire-emblem/&quot;&gt;Fire Emblem: Shadow Dragon&lt;/a&gt; &lt;/em&gt;team
including producer Tohru Narihiro and directors Masaki Tawara and
Masayuki Horikawa. The developers discussed the changes found in the
new version of the ancient Famicom game and the motivations behind
them, and answered questions from press about the new game and future
plans. We&apos;ve done our best to summarize the discussion without leaving
anything out!&lt;br&gt; &lt;br&gt;The discussion began with an outline of the new features in &lt;em&gt;Shadow Dragon&lt;/em&gt;:
an enhanced tutorial system that &quot;gets the player so they&apos;re ready to
play&quot; and get into the main game more quickly; a battle forecasting
system, brought in from the second game, that allows players to predict
the outcome of battles given the units involved; six difficulty
settings; and mid-map save points. As the developers mention later,
these changes are intended to increase the accessibility of the game.&lt;/div&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-02-09-27</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-02-09-27</guid>
			<pubDate>Mon, 09 Feb 2009 01:04:02 GMT</pubDate>
		</item>
		<item>
			<title>Twilight Sequel &quot;New Moon&quot; on shoot</title>
			<description>&lt;center&gt;&lt;object type=&quot;application/x-shockwave-flash&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0&quot; id=&quot;spo_MgBYDe_5fnEKQuVB1L&quot; data=&quot;http://farm.sproutbuilder.com/load/MgBYDe_nEKQuVB1L.swf&quot; width=&quot;200&quot; height=&quot;300&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;param name=&quot;align&quot; value=&quot;middle&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;param name=&quot;quality&quot; value=&quot;best&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://farm.sproutbuilder.com/load/MgBYDe_nEKQuVB1L.swf&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; name=&quot;spe_MgBYDe_5fnEKQuVB1L&quot; src=&quot;http://farm.sproutbuilder.com/load/MgBYDe_nEKQuVB1L.swf&quot; wmode=&quot;transparent&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; quality=&quot;best&quot; width=&quot;200&quot; align=&quot;middle&quot; height=&quot;300&quot;&gt;&lt;/object&gt;&lt;img style=&quot;visibility: hidden; width: 0px; height: 0px;&quot; src=&quot;http:/...</description>
			<content:encoded>&lt;center&gt;&lt;object type=&quot;application/x-shockwave-flash&quot; classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0&quot; id=&quot;spo_MgBYDe_5fnEKQuVB1L&quot; data=&quot;http://farm.sproutbuilder.com/load/MgBYDe_nEKQuVB1L.swf&quot; width=&quot;200&quot; height=&quot;300&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;param name=&quot;align&quot; value=&quot;middle&quot;&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;param name=&quot;quality&quot; value=&quot;best&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://farm.sproutbuilder.com/load/MgBYDe_nEKQuVB1L.swf&quot;&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; name=&quot;spe_MgBYDe_5fnEKQuVB1L&quot; src=&quot;http://farm.sproutbuilder.com/load/MgBYDe_nEKQuVB1L.swf&quot; wmode=&quot;transparent&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot; quality=&quot;best&quot; width=&quot;200&quot; align=&quot;middle&quot; height=&quot;300&quot;&gt;&lt;/object&gt;&lt;img style=&quot;visibility: hidden; width: 0px; height: 0px;&quot; src=&quot;http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyMzE2NjY4OTQ5NjAmcHQ9MTIzMTY2Njg5NjI2OCZwPTEyMDc*MSZkPU1nQllEZSU1Rm5FS1F1VkIxTCZnPTEmdD*mbz*zNGE3ZDIyMDVkNjE*NjU2YWEzNzk2ODMwNDJiYjFkMQ==.gif&quot; width=&quot;0&quot; border=&quot;0&quot; height=&quot;0&quot;&gt;

&lt;br&gt;&lt;br&gt;&lt;br&gt;The succesful book turned into movie twilight was a hit throughout the world, and the sequel to the vampire romance movie entitled New Moon is on the way.. &lt;br&gt;&lt;/center&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-01-12-26</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-01-12-26</guid>
			<pubDate>Mon, 12 Jan 2009 03:36:46 GMT</pubDate>
		</item>
		<item>
			<title>Final Fantasy XIII and Versus XIII websites go live</title>
			<description>&lt;h2&gt;&lt;a href=&quot;http://www.ps3fanboy.com/2009/01/09/final-fantasy-xiii-and-versus-xiii-websites-go-live/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1424505&quot;&gt;Final Fantasy XIII and Versus XIII websites go live&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot;&gt;Posted Jan 9th 2009 9:09AM by &lt;a href=&quot;http://www.ps3fanboy.com/bloggers/andrew-yoon/&quot;&gt;Andrew Yoon&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href=&quot;http://www.ps3fanboy.com/category/news/&quot;&gt;News&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.ps3fanboy.com/media/2009/01/ffad13website425.jpg&quot; alt=&quot;&quot; border=&quot;1&quot; hspace=&quot;4&quot; vspace=&quot;4&quot;&gt;&lt;br&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;FOR LINKS CLICK READ MORE!!!&lt;br&gt;&lt;/div&gt;&lt;br&gt;Wow! The official websites for &lt;em&gt;Final Fantasy XIII&lt;/em&gt; and &lt;em&gt;Versus XIII&lt;/em&gt; have gone live, and at least one of them is jam-packed with direct-feed images of this hotly anticipated game series. (The &lt;em&gt;Versus XIII&lt;/em&gt; website, we&apos;re afraid to report, is quite bare-bones right now.) No more scans, please! This is the real deal.&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;HERE ARE ...</description>
			<content:encoded>&lt;h2&gt;&lt;a href=&quot;http://www.ps3fanboy.com/2009/01/09/final-fantasy-xiii-and-versus-xiii-websites-go-live/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1424505&quot;&gt;Final Fantasy XIII and Versus XIII websites go live&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot;&gt;Posted Jan 9th 2009 9:09AM by &lt;a href=&quot;http://www.ps3fanboy.com/bloggers/andrew-yoon/&quot;&gt;Andrew Yoon&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href=&quot;http://www.ps3fanboy.com/category/news/&quot;&gt;News&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.ps3fanboy.com/media/2009/01/ffad13website425.jpg&quot; alt=&quot;&quot; border=&quot;1&quot; hspace=&quot;4&quot; vspace=&quot;4&quot;&gt;&lt;br&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;FOR LINKS CLICK READ MORE!!!&lt;br&gt;&lt;/div&gt;&lt;br&gt;Wow! The official websites for &lt;em&gt;Final Fantasy XIII&lt;/em&gt; and &lt;em&gt;Versus XIII&lt;/em&gt; have gone live, and at least one of them is jam-packed with direct-feed images of this hotly anticipated game series. (The &lt;em&gt;Versus XIII&lt;/em&gt; website, we&apos;re afraid to report, is quite bare-bones right now.) No more scans, please! This is the real deal.&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;HERE ARE THE LINKS:&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;http://www.square-enix.co.jp/fabula/ff13/&lt;br&gt;http://www.square-enix.co.jp/fabula/versus13/&lt;br&gt;&lt;/div&gt;</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-01-11-25</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-01-11-25</guid>
			<pubDate>Sun, 11 Jan 2009 13:56:14 GMT</pubDate>
		</item>
		<item>
			<title>Quantum Theory uses tech from Ninja Gaiden Sigma</title>
			<description>&lt;h2&gt;&lt;span id=&quot;ppt1425035&quot;&gt;Quantum Theory uses tech from Ninja Gaiden Sigma&lt;/span&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot;&gt;Posted Jan 9th 2009 4:00PM by &lt;a href=&quot;http://www.ps3fanboy.com/bloggers/andrew-yoon&quot;&gt;Andrew Yoon&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href=&quot;http://www.ps3fanboy.com/category/interviews/&quot;&gt;Interviews&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=21168&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.ps3fanboy.com/media/2009/01/quantumtheor425.jpg&quot; border=&quot;1&quot; hspace=&quot;4&quot; vspace=&quot;4&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;/div&gt;
Tecmo&apos;s upcoming PS3-exclusive shooter, &lt;a href=&quot;http://www.ps3fanboy.com/tag/quantum-theory&quot;&gt;&lt;em&gt;Quantum Theory&lt;/em&gt;&lt;/a&gt;,
isn&apos;t made by the notorious Team Ninja studio. However, why should
developers Team Tachyon relearn a system that their peers have already
mastered? The technology is owned by Tecmo, so why not share resources?
&quot;Team Ninja has already put out a game, &lt;a href=&quot;http://www.ps3fanboy.com/tag/ninjagaidensigma&quot;&gt;&lt;em&gt;Ninja Gaiden Sigma&lt;/em&gt;&lt;/a&gt;,
on the PS3,...</description>
			<content:encoded>&lt;h2&gt;&lt;span id=&quot;ppt1425035&quot;&gt;Quantum Theory uses tech from Ninja Gaiden Sigma&lt;/span&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot;&gt;Posted Jan 9th 2009 4:00PM by &lt;a href=&quot;http://www.ps3fanboy.com/bloggers/andrew-yoon&quot;&gt;Andrew Yoon&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href=&quot;http://www.ps3fanboy.com/category/interviews/&quot;&gt;Interviews&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=21168&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.blogcdn.com/www.ps3fanboy.com/media/2009/01/quantumtheor425.jpg&quot; border=&quot;1&quot; hspace=&quot;4&quot; vspace=&quot;4&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;/div&gt;
Tecmo&apos;s upcoming PS3-exclusive shooter, &lt;a href=&quot;http://www.ps3fanboy.com/tag/quantum-theory&quot;&gt;&lt;em&gt;Quantum Theory&lt;/em&gt;&lt;/a&gt;,
isn&apos;t made by the notorious Team Ninja studio. However, why should
developers Team Tachyon relearn a system that their peers have already
mastered? The technology is owned by Tecmo, so why not share resources?
&quot;Team Ninja has already put out a game, &lt;a href=&quot;http://www.ps3fanboy.com/tag/ninjagaidensigma&quot;&gt;&lt;em&gt;Ninja Gaiden Sigma&lt;/em&gt;&lt;/a&gt;,
on the PS3, and internally we&apos;ve already shared the knowledge, and the
know-how, and we&apos;re very aware of the technological challenges that
they had,&quot; Keisuke Kikuchi explained to &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=21168&quot;&gt;Gamasutra&lt;/a&gt;. &quot;So, in a way, we have already been exposed to that.&quot;&lt;br&gt; &lt;br&gt;Starting from an already existing base of technology will help the team get more out of the PS3&apos;s immense potential. &lt;em&gt;Ninja Gaiden&lt;/em&gt; looked good, but the Tecmo tech can certainly be stretched even further. &quot;We think that we can push it to the next level with &lt;em&gt;Quantum Theory&lt;/em&gt;.
So it&apos;s not like we&apos;re completely starting from scratch, but the luxury
of having a team, internally, that has already worked on a PS3 title,
definitely has been a help.&quot;&lt;br&gt;&lt;br&gt;Tecmo has yet to release real-time
footage of the game in motion, but we&apos;re hoping to see more from this
exciting PS3 game in the future.&lt;br&gt;&lt;br&gt;[Thanks, David B.!]</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-01-11-24</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-01-11-24</guid>
			<pubDate>Sun, 11 Jan 2009 13:53:38 GMT</pubDate>
		</item>
		<item>
			<title>The year of the Nintendo DSi</title>
			<description>&lt;h2&gt;&lt;a href=&quot;http://www.dsfanboy.com/2008/12/31/ds-daily-the-year-of-the-nintendo-dsi/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1414809&quot;&gt;DS Daily: The year of the Nintendo DSi&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot;&gt;Posted Dec 31st 2008 10:30AM by &lt;a href=&quot;http://www.dsfanboy.com/bloggers/david-hinkle/&quot;&gt;David Hinkle&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href=&quot;http://www.dsfanboy.com/category/ds-daily/&quot;&gt;DS Daily&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/dsi1222.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; hspace=&quot;4&quot; vspace=&quot;4&quot;&gt;&lt;br&gt;&lt;/div&gt;
Some of us were &lt;a href=&quot;http://www.dsfanboy.com/2008/11/07/nintendo-dsi-the-unboxening-and-impressioning/&quot;&gt;too impatient to wait&lt;/a&gt; for the &lt;a href=&quot;http://www.dsfanboy.com/tag/nintendo-dsi&quot;&gt;Nintendo DSi&lt;/a&gt;,
forking over good money to import the sexy handheld. But, with 2009
fast approaching, we&apos;re going to see a lot of great DSi content hit the
market. And, for those of us in North America, we&apos;re actually going to
see the DSi itself hit the market. We&apos;re su...</description>
			<content:encoded>&lt;h2&gt;&lt;a href=&quot;http://www.dsfanboy.com/2008/12/31/ds-daily-the-year-of-the-nintendo-dsi/&quot; rel=&quot;bookmark&quot;&gt;&lt;span id=&quot;pt1414809&quot;&gt;DS Daily: The year of the Nintendo DSi&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p class=&quot;byline&quot;&gt;Posted Dec 31st 2008 10:30AM by &lt;a href=&quot;http://www.dsfanboy.com/bloggers/david-hinkle/&quot;&gt;David Hinkle&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href=&quot;http://www.dsfanboy.com/category/ds-daily/&quot;&gt;DS Daily&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.blogcdn.com/www.dsfanboy.com/media/2008/12/dsi1222.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; hspace=&quot;4&quot; vspace=&quot;4&quot;&gt;&lt;br&gt;&lt;/div&gt;
Some of us were &lt;a href=&quot;http://www.dsfanboy.com/2008/11/07/nintendo-dsi-the-unboxening-and-impressioning/&quot;&gt;too impatient to wait&lt;/a&gt; for the &lt;a href=&quot;http://www.dsfanboy.com/tag/nintendo-dsi&quot;&gt;Nintendo DSi&lt;/a&gt;,
forking over good money to import the sexy handheld. But, with 2009
fast approaching, we&apos;re going to see a lot of great DSi content hit the
market. And, for those of us in North America, we&apos;re actually going to
see the DSi itself hit the market. We&apos;re sure it&apos;ll sell truckloads,
there&apos;s no disputing that. There&apos;s also no disputing that 2009 will be
the year of the Nintendo DSi. &lt;br&gt;&lt;br&gt;Agree? What are you looking forward to? Can&apos;t wait to pick one up?</content:encoded>
			<link>https://redhotchili.ucoz.com/news/2009-01-10-23</link>
			<dc:creator>redhotchili</dc:creator>
			<guid>https://redhotchili.ucoz.com/news/2009-01-10-23</guid>
			<pubDate>Sat, 10 Jan 2009 08:02:17 GMT</pubDate>
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