Update: Nintendo sent out new screenshots to go along with the conference call report. You'll find them in the gallery.
Last night, we had the rare opportunity to take part in a conference call hosted by Nintendo, featuring members of the
Fire Emblem: Shadow Dragon team
including producer Tohru Narihiro and directors Masaki Tawara and
Masayuki Horikawa. The developers discussed the changes found in the
new version of the ancient Famicom game and the motivations behind
them, and answered questions from press about the new game and future
plans. We've done our best to summarize the discussion without leaving
anything out!
The discussion began with an outline of the new features in
Shadow Dragon:
an enhanced tutorial system that "gets the player so they're ready to
play" and get into the main game more quickly; a battle forecasting
system, brought in from the second game, that allows players to predict
the outcome of battles given the units involved; six difficulty
settings; and mid-map save points. As the developers mention later,
these changes are intended to increase the accessibility of the game.